ds2 iframes. The whole game feels like Dark Souls 1 but on the bloodborne. ds2 iframes

 
 The whole game feels like Dark Souls 1 but on the bloodborneds2 iframes  I have over 250 hours in DS2

Really not sure what's the exact Agility for 15 iFrames (Dark Wood Grain Ring), but it's way too many point investments for that. Typically they're at the start of your roll, which is why sometimes you roll and still get hit mid roll, your iframes ran out while your hitbkx and the attacks hit box were connected. Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. 153 votes, 92 comments. iFrames = 9. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. The Koro Oct 1, 2016 @ 3:57pm. In DS2 you had to nail maybe 2-4 rolls to bypass a boss attack. That's not to say fewer iframes is bad or unplayable, I'm just. 153 votes, 92 comments. Fast Roll iFrames [ 2] = 5. Dark Souls 2 on the other hand just feels like they tried to make Dark Souls again, but more. But DS3 backstep is not the worse one still, because in BB, backstep is complete garbage since it doesn't have iframes nor hyper-armor, but you still take open damage, which makes absolutely useless compared to regular backdash. Pet Guardian of Eleum Loyce and the Ivory King's beloved child of the Dark. 3 - Get 20 Endurance. Playing an armored or shielding character in DS3 was kind of a joke (although part of that was the lack of poise. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. i am uncertain of how i should level up, should it be agility & endurance & vigor?. 266K subscribers in the DarkSouls2 community. Vitality determines your character's equipment load, physical defence, and poison resistance. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Once you find the best build for your character, you'll find yourself going toe to toe with players around Dark Souls II. You signed in with another tab or window. Here's the number of iframes you get based on agility. Just for the sake of accuracy and posterity in an unlocked thread, my VIT is 22 and increasing my ADP from 26 to 27 gives me more poise, so. The Attributes in Dark Souls 2 Vigor. Questions. it's very satisfying watching an enemy whiff although due to the i-frames in Dark Souls 2, backstepping is a lot more forgiving. there are only 2 stages in DS2,fast roll and fat roll the difference is when you are at 50% weight you have a longer roll,covering more distance (meaning more iframes) than if you were at 65% Basically the difference is progressive rather than instantaneous if that makes senseWell there was certainly the possibility of there being a bug, but basically with double the framerate you get double the iFrames. Total: 76 Equipment Load. I see a lot of unnecessary ds2 hate and defense on the internet. For reference, the iFrames of Dark Souls 1 are 9 for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring. I don't get the hype. Both ADP and ATT increase Agility. Lud and Zallen, the King's Pets is an enemy in Dark Souls 2. 125 = 94. It was tied with a stat known as Adaptability and Attunement. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Agility only affects iFrames. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Am I missing something? Also invasions are dumb as hell. No idea if 0% increases the. Includes a list of some of the best armor sets, and explains why heavy armor is typically worse than light armor. Once I came back to it with more knowledge of the new systems it was a lot more enjoyable. It has no affect on iFrames or roll duration. Lots of people don't give the game a chance because the hit detection feels awful. Iframes don't come from limitation of hardware but from limitation of human perception to account for player character's AND enemy's model peculiarities. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. I've beaten this game so many times and have countless of hours on pvp, all that with 92 agility on most of my characters and Ive never felt like I. This uses heavy dual-wielded weapons but gives off high damage. In previous From games a medium roll had I think 11, a fast one had 16, so for that amount of frames you can't be hit. DS2 iFrames scale with ADP so technically you can get more there than the. Large Titanite Shard. Adaptability: Attunement: Calculate Agility. Where Dark Souls 2 strayed from the comfortable path, Dark Souls 3 not only went back to it, but went all the way back to mummy's bed and snuggled right back up that's how comfortable they took it. Murakumo is a weapon in Dark Souls 2. With the simpleton ring you gain 5 points in ADP (and an awesome roll animation), by the way. All of this adds up to. EDIT - also keeping your equipment load below 50% will help a lot. Now to reach 56% of the roll (to equal DS1's fast roll), we would need 14 iFrames. HP and iframes are just ways to make the game more forgiving, since this game is all about punishing your mistakes, making it more forgiving is an essential part. critical strikes (usually. 25 seconds) It's almost as bad as DS2 iframes. Most of the Pyromancy spells are offensive-focused and best used at short to medium range. Those are called Invulnerability-frames or "iframes". The worst part of dark souls (especially 3) was people rolling infinitely with abundant i-frames. In DS2 Agility stat raises i-frames for your roll gradually. Agility [ 1] = 82. Just a short video to show some of the known parry tricks, along with backstep iFrames and partial/iFrame parries. IMO the issue is more ambiguous and hard to read attack animations rather than iframes. An ultra greatsword, the heaviest of weapons. There is no gain in iframes from 105 to 110. The Warrior class gives players what they need at the start to progress further in their strength builds. The diminishing returns kick in at 110 agl, ironically you'd need 111 for another iframe during rolls, but the investment necessary for that is very unreasonable for non-sl800-heros. Here’s what I had equipped: Splitleaf, Blessed Caestus, Undead Legion set, Sun Princess Ring, Estus Ring, Chloranthy Ring +3, Ring of Steel Protection +3. One hit from a boss takes 30~60% of your health, and one of your hits recover like 2~4% of your health at most, it seems. PVP Builds in Dark Souls II are a key component to beating other players in the game. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. ago. You dont get the next iframe until like 114 or something and that requires a lot of points! I stopped at 110 just because it was easy. If. It is like parryies when it comes to timing indeed. Sometime before Dark Souls 2 released another small team began prototyping Dark Souls 3. 05 but Dark Souls 2 rounds to the nearest tenth) Another example to show round-off: Character with 14 Vitality gets an increase of 21 Equipment Load. 16 iFrames out of 25 is actually very, very strong and. Some attacks have a little aoe radius, so you have to roll to not get damaged. Relevant break points are at 96, 100, and 105 Agility. It's such a weird trilogy in that respect, I honestly think all three games taken together are quite incoherent, but are all great on their own merits. Press J to jump to the feed. Bed of Chaos and Gravity are the worst. I don't roll much early (just walk away from the attacks mostly) but if your instinct is to roll when in danger you'll get hit if you don't raise your agility. DS1 seems to be comparison of the poise number and poise damage of a single weapon hit while DS2 and DS3 seem to have an exponential or multiplicative factor for poise damage on each hit. Almost as useless as long sword users. 4167 seconds) >DS3 0. I like ricards rapier. Almost as useless as long sword users. Single-family homes make up a large proportion of the market, but Greater Victoria also has a number of high-end luxury properties. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. I really doubt it. Titanite of this size has tremendous power, and is a very rare find. The Chrome team is currently working with other browser vendors to get the proposal reviewed. Backstep in DS2 has benefits that are OK without Iframes, kind of. That is exactly my progression, ds1, ds3, then ds2. backstep in DS2 does have iFrames, unlike its DS1 counterpart. Seems like a ridiculous amount of frames for a short backstep animation. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Dark Souls Youtube channel - Tutorials, challenge runs, pvp and. com. it controls like ♥♥♥♥ and isn't really that hard once you adapt to the crap factor. r/DarkSouls2. Now you have two options : 1 - Increase VIGOR. 14/25 = 56%. Every other increment is 1 iframe. Better ranged weapon options (bows > crossbows by a mile). We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Good day everyone! A couple days ago, I posted here to get help on my build. Full animation = 20. How good is Hollowslayer greatsword? Greatswords return in Dark Souls III and like every other type of weapon, there are many Greatswords to choose from. . But maybe not as severe as people give it. Yeah, for sure. Reduces dark damage taken by 0. ADP just increases it. The lighter you are the further you'll roll. Imagine if O&S were surrounded by a bottomless pit. 3) The list of suggestions leaves out a lot of good quality weapons. Press question mark to learn the rest of the keyboard shortcutsThe title says it all. 2667s. DWGR Backflip: 49-50% Encumbrance. Boosts poison resist and bleed resist. One of the greatest Boss entrances in Gaming History and my favorite DS2 Boss!Mild Mannered Pate is an NPC in Dark Souls 2 . So there's that. Some enemies in Ds2 have hit boxes better than some in Ds1 or Ds3. Basically, aim 99 agility which gives 12 iFrames. I. try dark wood grain ring, his backstep much better iframes than when fast rolling. Getting your Agility stat to at least 90 and eventually 96 will help a ton with not getting hit during your rolls and drinking your Estus slightly faster. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Yeah I'm not saying get rid of iframes. The Dancer has 10 hit combos at high speeds with osolating patterns, it would be insane to try to dodge it with low iframes. READ THE DESCRIPTION !!!At low AGL you want to focus on tanking and rolling AWAY from attacks and at higher AGL you're able to roll INTO most attacks. I read a guide somewhere early on that adaptibility was a useless stat so I never leveled it… Well DS2 tied iframes to a stat, lol. Attunement is an attribute governing number of spells that can be attuned. Poise. Notable: at 105 agility you have 13 iframes, which is the same as DS1 fast roll. And yeah, i was a number or two off there. It keeps your facing while moving backwards in a game where it's not possible to instantly change direction and attack, which is useful. Gone! However if you increase adaptability, your roll will become more like dark souls 1 roll. iFrames = 9. The amount of iframes granted depends on the Agility stat which is based on the player's Adaptability and Attunement stats. So don't go over 105. Increase agility by putting points into adaptability or attunement. Full animation = 17. Lmao, hi from the present. if youre running sorcery builds attinement goes toward agility like adaptability. #5. 466 of iframes you can actually dodge those attacks and also dodge the short lasting ones easier. Vegeta311 only tested at intervals of 5 (90, 95, 100, 105, 110 etc) and found that, at 105 agility, you had the same iFrames as you do at 110 (the point at which there is a serious agility softcap). Shadow Dagger and RSS are the best daggers, with BFS being a rung down. Zweihander is a weapon in Dark Souls 2. However I always found ADP very useful for any build in Dark Souls 2 due to the increases Iframes. Also remember that dark souls 2 iframes are more efective at the start of the roll, not when your back is to touch the Ground Reply More posts you may like. On my first playthrough of Dark Souls 2 I don't think I leveled Adaptability at. Rolling and Backstepping grant the player invincibility frames (iframes) for a set duration. 5%) (76 * 1. The Estoc has more synergy with the stone ring too, allowing for it to be better at stunning than the Rapier. Defense and Armor - How physical and elemental defense are calculated, and why physical defense is weaker than elemental defense. Agility is calculated from a combination of a very small amount of attunement and a much larger part adaptability. It's raised by both adp and atn. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. To have the same in ds2 you need 99 agility (for 12) or 105 agility (for 13). ADP in Dark Souls 2 is a stat that increases speed of some actions and increases i-frames. So do all of you still think that Dark Souls 2:SofFS will remain as the best? Dark Souls Remastered PlayStation 4 . The Sinful series of mods aims to change up the Dark Souls gameplay in various ways. iframes. Also wait a breath after you perry so they finish their animation then you can repost them. In Dark Souls 2 I shouldn't be able to dodge so effectively with a low "dodge stat" but I still am instead of relying on protective armor (a tank build does sound fun and want to try sometime though). I didn't include the ATT breakpoints for spell uses for the sake of readability, and also because equipment is much more important for increasing spell uses. The other factor is attunement, so giving you a raw ADP number to aim for is silly. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. Getting your Agility stat to at least 90 and eventually 96 will help a ton with not getting hit during your rolls and drinking your Estus slightly faster. 100 (12. Maximum ADP+ATN gave more iframes than DWGR. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. Poison and bleed (lol) buildup bonuses. The weights are simply added together. You gain an iFrame at AGI 99 (12 iFrames), 105, 111, 114 (these are the only reasonable ranges, anything under 99 is too slow for an OP build, and anything above 114 is nigh unachievable). Not that ds1 has the best hitboxes but yeah. Another notable difference is the amount of valued skills and weapon upgrading; Vitality and endurance are three stats now and adaptability is a useful replacement to resistance. I'm going to try to farm some souls just to test adaptability over 100 stat , I didn't really have an enjoyable experience with the game because I prefer rolling over blocking but unlike ds1 I always get caught when I know I. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Cryptobuild and weapon diversity was peak in DS2 iframes being stat locked was a good thing despite the game not explaining it at all properly. I could not find iframe data for Demon Souls, but I would guess it's similar to DS1 being its predecessor. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. The stats that determine agility are attunement and adaptability. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Dark Souls 1 had 9 frames for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring. 85 5. But DS3 backstep is not the worse one still, because in BB, backstep is complete garbage since it doesn't have iframes nor hyper-armor, but you still take open damage, which makes absolutely useless compared to regular backdash. ago. WAVΞ. No level requirements needed. I was under the assumption that those were for rolling only. 5000/14 = 357 souls per second. r/DarkSouls2. About the rolling iframes. Leveling up Adaptability is the primary way to raise Agility. ADP is a stupid feature. It depends on how much Attunement your starting class has, but generally anywhere from 20-32 adp is a good stopping point. Seriously those early levels don't really matter and the items needed to respec are rare. iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and iFrames but they CANT do it for the weapon durability bug. . It's very useful against certain weapon types, and not so much against others. Riot-approved U. 87 Agility - 5 frames. 653595047. Obviously it could be different for ER, but why would. Vitality is an Attribute in Dark Souls 2. I was thinking about it for Dark Souls 2, but because I'm unfamiliar with the game, I'm anxious about leaving my comfort zone. So am i crazy or does ds3 have too many iframes? You don't have more frames, only this time you have the frames at the start of the rolling animation, so just like in DS2, reaction rolling works better. Unfortunately, dodging for distance is so iffy in Souls games, and while they encouraged blocking in DS2, having one player being able to iframe and the other not created a lot of inconsistency. Adaptability increases Iframes by a lot more. 6 points/second. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Or a Partizan if you like long pokey things. im fairly new to the ds2, i know that there is a stat called agility that increases iframes of your rolling. At least tone down roll i-frames to near…Going from 10 iframes to 11 may let you dodge a few more hits but good luck figuring out when that 1 additional iframe actually saved you. You could invest into adp and free up the ring slot. Aava, the King's Pet Information . A Bandit would require a 33 ADP. Why anyone would be happy to see that removed is beyond me. an iframe is when you become god for a tiny fraction of second, in ds the most important iframes are during your roll,backstabs and fog walls, however god was nerfed significantly in ds2, so you have to use more precise timing to use the power of god to your benefit. 5 full seconds O_o ) Medium Roll: Agility determines how many iFrames you get. Am-DirtyDan-I-aM 6 mo. I would say that if you start as a sorcerer then 30 att/8adp is good for agi or 25/9. That's not to say fewer iframes is bad or unplayable, I'm just explaining why it feels bad for certain people. When they nerfed the DWGR, they changed the light roll to have the DWGR iframes. ' Also, DS2 backstep had too much iframes. Or if Strength is more your thing, the regular mace makes most fights a joke with how much stagger that thing has. Buffs and infusions are a lot stronger in this game then scaling - which is usually very weak. nice From. (only Dark Souls 2 could've done this so well) The ugly animations gave me a greater appreciation for all the games (this is a real victory for DS2) >> Anonymous 10/09/23(Mon)10:34:19 No. pass the big guy and get some skills, you’ll come back to him later. Agility is the stat that affects iframes. DWGR Backflip: 49-50% Encumbrance. iFrames = 9. Of course raising it isn’t mandatory but it does make dodging a lot easier for a lot of people. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Every roll under 70% is the same total length of time, but the distance you travel, the iframes you have, and the rate at which you regenerate stamina, are all totally under your control. It is like parryies when it comes to timing indeed. poise. Between 0 and 70% equip load gives you the quick roll, but the lower your equip load below 70%, the longer the distance you will cover in your roll and the faster your stamina will regen. At certain points, agility gives more iframes to rolling and/or backsteps. ADP is in ds2 that effects the IFrames you will receave. Ds2 is a lot different with respect to dodging a strike, one may even say harder, but it is not harder, just different and maybe less intuitive. Eres invulnerable durante toda la animación, pero te pueden golpear justo después de que termine, así. 4167 seconds) >DS3 0. but as the people say , this sort of skill margin is needed to combat the small handful of wildly aggressive enemies which reflect quality game design choices. So don't go over 105. golpes críticos (normalmente por apuñalar por la espalda o ripostar después de una parada de escudo). It is possible to raise agility up to 120 by having both Adaptability and Attunement at 99. Here is the same data on percentages, it really shows the. but it does feel like that. To be fair I feel like the iframes at low adp are in a weird spot, really late in the animation. Agility affects the number of invincibility frame (iFrames) counts a roll has. So if you're a caster you don't need as much adp, since you have high attunement. As everyone else says adp is what your looking for. The soft cap for agility is 110. Also, if you play unlocked you can do a reverse backstep backstab. So, you have to predict to consistently backstep without getting hit. Agility only affects iFrames. If there are any problems, please let me know. This duration comes from the console versions of the game running at 30 frames per second. Log in to add games to your lists. For reference, normal stamina recovery in DS1/DS3/Elden Ring is 45 points/second (with penalties if overburdened). This is a build inspired by the Belmont Clan from the Castlevania Series. Adaptability is an Attribute in Dark Souls 2. Pyromancies in Dark Souls II is a type of Magic that deals fire elemental damage with its offensive spells. smh. Updated: 22 Nov 2022 19:56. Sens-Hangar_18 9 years ago #10. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and…Then you can travel to the Firekeepers in Things Betwixt. 75. It's hard to describe in text, but it's sort of like the weapon has a roughly constant speed the whole way through inste So basically the midroll from DS3 it's quite like the 0% fast roll of DS1 or the Maxed Agi roll from DSII (all 3 have 63%~Iframes and 37%~ Recovery) What a fucking joke. Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. There are multiple breakpoints for the iframes, not strictly the 100 mark (actually, 99 is the breakpoint, not 100; however, 100 is the last estus speed-up breakpoint). The diminishing returns kick in at 110 agl, ironically you'd need 111 for another iframe during rolls, but the investment necessary for that is very unreasonable for non-sl800-heros. Yes, they do stack. Here is the same data on percentages, it really shows the differences. Dark Souls Youtube channel - Tutorials, challenge runs, pvp. In DS2 you would need 8-9 iFrames (out of 25) to hit approximately 33% of the roll (32%, 36% respectively). You had to manage equipment burden, roll distance, etc. Grants 30 Health per point invested until 20; Grants 20 Health per point invested until 50; Grants 5 Health per point invested until 100; Having a lot of health is nice because Dark Souls 2 is a hard game and you will get a hit. Note that the most important thing of adaptability is that it boosts your agility stat, which in turn increases the iframes of your rolls and backsteps. Dark Souls 2's iframes worked differently. As the name suggests, the Zweihander is held with two hands, but its weight is such that even wielding it in this manner requires strength worthy of the blade. - My Twitch Channel -My Twitter -RollAGL - iFrames85 586 888 992 1096 1199. I. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. In order to reach 14 iFrames, one would have to level ADP to 48 (50. If this is your first nioh experience def do so, the iframes are there but they’re way tighter than sekiro or souls. Get your AGL stat to around 105 or higher. Plus in ds1 and ds2 combat is slower and more strategic, side stepping attacks is more effective in ds2 than rolling. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. In DS2 iframes are not tied to roll speed, so you can fat roll with a ton of iframes if you have leveled adaptability up enough. The game is VERY far from perfect, but it's not as garbage as people say. Now you have two options : 1 - Increase VIGOR. ","\t\t\t\t\t\t The values used to calculate fast roll iFrames come from vegeta311 's Agility and iFrame correlation data. The stats that determine agility are attunement and adaptability. Another important point to make which I'm not sure if you're aware; in ds2, iframes while rolling is tied to your adaptability stat (agility). Playing an armored or shielding character in DS3 was kind of a joke (although part of that was the lack of poise. ADP and ATN should both be at level 2 (Agility 101) - 12 iframes. reddit post . This is a fairly quick spreadsheet I threw together for myself, so if anyone's interested, I figured I would share. Explore Gaming. Every roll under 70% is the same total length of time, but the distance you travel, the iframes you have, and the rate at which you regenerate stamina, are all totally under your control. Agility is calculated from a. Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. " -Dark Souls 2 Wiki, Agility page. These changes are relatively minor and is pretty much just an. 4 - Get 99 agility (100 agility if you want to use backsteps, but it's not important for PvE) . A good breakpoint for Agility in PvE is 96, 99 or 105. The starting amount of iframes for dark souls 2 starter classes have only 5-8 frames, while in dark souls 1 and 3, stats do not affect rolling, only equip load does. Dark Souls 2 iFrames. My DS2 Visual Overhaul mod is live! Adds bonfire shadows, light fixture shadows, game world shadows, more torches dropping (WIP), and added grass in some areas. I'm not against having iframes on backstep in DS3, but not as many as DS2 had. Adaptability was buffed in an attempt to not make it a useless stat like resistance in DS1. . 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. You signed out in another tab or window. Dark Souls 2 has iframes. Dark Souls 2 - 5 points of agility = 5 iframes (you died on a lot of hits). The Pyromancy Flame and Dark Pyromancy Flame are the only catalysts in the game able to cast pyromancies. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. We'll continue to provide updates as we make. A few iframes here and there can be quite noticeable, particularly when you've built up muscle memory from DS1. The bigger problem is the start up animation for the roll seems way to delayed. You don't actually need iframes to get through the early part of the game. Reinforces equipment up to +6. DS2 iframe chart. Stan880. But so does attunement, though much slower. My texture pack will release this Saturday on Nexusmods, and now with a specific pack for 4gb vram gpus and 1080P players! Includes 6245 upscaled textures which were all very low res. Iframes are only at the very beginning. If you REALLY want to respec you need a Soul Vessel. And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 96 agility gets you DS1 mid roll equivalent (iframes, but the mid roll recovery in ds2 is faster so it's actually better), but that is only 1 iframe more than with 92 so its not really worth it. Last edited by Squerol ; Jul 23, 2015 @ 3:13pm. Agility is the stat that's important. 3 - Get 20 Endurance. The values used to calculate backstep iFrames come from the Dark Souls 2 Wikidot Agility Article. . 86 Agility (most class's starting point in ADP) for fat rolling, about 20 ADP for 96 Agility (mid roll) and 105 Agility (32 or so ADP) for fast roll. Differently from rolling, the backstep's i-frames do not start at frame zero. So with lower equip burden it is easier to use the roll to physically get out of the path of the oncoming weapon instead of always having to rely on i-framing. Yes but you have to really dedicate your levels to that. To my mind, the biggest problem this franchise has is the early game experience. And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Shrugging off the PvP by rushing the door was a perfectly valid tactic before. It's very possible that you would have the same number of iFrames at 101, 102, 103 or 104 agility; it's just that no-one has tested it. Just remember that no matter what you level your rolls are going to have longer recovery and cost a lot more stamina than DS3. But attunement also boosts agility, though to a much lesser extent. Ds2 just has a few very, very, standout instances of enemies with bad hit boxes. If the monster has a slow attacking speed or a dash, you must 'dodge away' I made dis guide recently, check it out urself some iFrames on Alatreon =). To draw out iframes and punish you for cheesing and staying in melee. I don't think there's a secret to master it. However, due to armor being gutted in DS3 everyone is generally light/med weight anyways for the most part for fashion. >Evade Window +4: 15 frames (. But a problem for me is graphics. All rolling below that will have the same animation, but as your equip load decreases, your roll speed and distance will gradually increase. That is another thing unique (sadly) to DS2 - iFrames on backsteps. It's a lot more noticeable when locked on to an enemy, because trying to roll diagonally will instead make you go in a straight direction. Depends. "," The values used to calculate fast roll iFrames come from vegeta311 's Agility and iFrame correlation data. Backsteps in DS2 had much fewer iframes and harder timing then rolls so they were harder to use effectively. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Agility seems to extend the duration of the invulnerability period, thus raising the amount of effective iframes you get, making it (much) easier to roll through certain attacks. ' Also, DS2 backstep had too much iframes. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. uhm. 5333 seconds of invincibility frames. A few iframes here and there can be quite noticeable, particularly when you've built up muscle memory from DS1. I don't get the hype. Both ADP and ATT increase Agility. light have longer iframes too Highly doubt that. when making a new character you should first either : 1 - Get the requirement of the weapon. I noticed a lot of DS2 enemies will have attacks where the weapon itself has a lower maximum speed, even if the average speed is the same. Weight only affects roll distance. . Attributes can be. . Dark Defence in Dark Souls 2. Theyre kinda late in the backstep animation, so if your weapon isnt super telegraphed they shouldnt be able to backstep on reaction. I honestly just sit by the bon fire and let the guy with his flaming bastard sword kill me so I can grab my souls and keep playing. 23. also why can't I always respawn enemies.